The Wwise software that was used by Ubisoft is a really advanced piece of software. I’ve never heard of it before, but I’m glad I’ve came across it now. There even is a free version available that supports Android™, iOS, Linux (Beta), Mac, Windows, Windows Phone 8. This is very interesting to experiment with one day. The free version doesn’t support any of the major gaming consoles from Sony, Microsoft or Nintendo but that’s not a problem for me because I don’t have a developer kit from any of those systems anyway.
The conversation could go on for hours longer, but unfortunately we were running out of time. For me the visit was really enlightening. I’ve seldom come across people that seem to have so much fun and pride in their work. The audio design team is also fairly autonomous and have a lot of freedom in designing the audio for the games. Even though I’m personally not so much into games, Ubisoft did impress me. Compared to a Hollywood movie, an Assassin’s Creed title is much more work, has a much larger budget and over 50 hours worth of gameplay. It’s just a tremendous amount of work. It was also interesting to hear that the game music is composed by Hollywood composers, just like most films I watch in the cinema.
Together we watched this video that shows how they’ve recorded the sounds for AC4:
After a nice lunch (not in PerMagnus’ car) I was just a little too late for my next course. It was well worth it though. I really liked the small scale and intimacy of the field-trip and I think my classmates were just as inspired as I was. I know Kayleigh is!