Tag Archives: Sound Design

Pyro: The experiment of my first Nikon 1 4K RAW film

Equipment used: Nikon 1 V2, Canon FD 28mm f2.8, Canon FD 50mm f1.8, Canon FD 70-210mm f4, Pentor Auto 135mm f2.8, 128GB Komputerbay SD card, Fotodiox FD-Nikon 1 Lens Mount Adapter with tripod mount, tripod, Zoom H4n audio recorder, Macbook Pro Retina 15″ 1TB SSD

Software used: Custom Perl script for sorting the burst photos, GoPro Cineform Studio, Adobe DNG Converter, Adobe Premiere Pro, Adobe After Effects, Adobe Audition, Pro Tools

Music: Grenade – Fire in the Hole by Andrew Haze

Third party audio:
Brandweerwagens passeren met sirene by Robin Koek

Another Sky by Yukihiro Kaneko

high_pitch.wav by VTK Productions (vtkproductions.com)

ScreechGuitar.aif by HolyGhostParty https://www.freesound.org/people/HolyGhostParty/sounds/71145/

BottleDrinking02.wav by Abolla

The process:

As a student and technology enthusiast I don’t have a lot of budget to buy equipment. But I’m always interested in experimenting with new technology. One of those experiments I’ve been doing for a while is producing videos with a cinematic look, on a budget. I bought my first DLSR in 2011 (Canon 550D) and installed Magic Lantern straight away. The fire-brigade shots in Pyro are from the 550D before I sold it. I bought the Canon 50D and briefly experimented with it for RAW recording with Magic Lantern, but that wasn’t the right camera for me.

Then I found video’s from Javier Sobremazas and Tom Beal that inspired me so much! They’ve been using a small and cheap Nikon 1 V1 camera to capture 4K RAW footage in really short burst shots. It would be a great experiment to capture and work with footage that looks so beautiful! I quickly bought the Nikon 1 V2 (second hand €350 with kit lens), a 128GB Komputerbay SD card and two adapters so I could use my fathers old Canon FD lenses (which didn’t work without corrective optics on my EOS camera’s) and the few old M42 lenses I had laying around. For little money I had a 4K RAW camera and already 7 lenses to use with it…

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Reflection on Ubisoft Visit

A Sound for Interactive Media Field-trip

An image of the group sitting in the Ubisoft Singapore Sound Studio
The group sitting in the Ubisoft Singapore Sound Studio

My first field-trip with The School of Art, Design and Media of Nanyang Technological University was the visit to the Ubisoft Singapore studio. Our professor for the course Sound for Interactive Media, PerMagnus Lindborg, had arranged for us to speak to the sound designers at the game studio. In the morning of Thursday October the 9th Kayleigh and I were picked up at a bus stop Blk 271 CP by PerMagnus who had already picked up our two fellow students. Luckily there are just four students registered for the course, so we all fit in one car. The mood was good-hearted and exciting.

On our arrival at Ubisoft we were greeted by Alex Lim who showed us around. There’s a lot of game concept art on the walls in the studio that’s been used in the development of the Ubisoft games. Especially a lot of Assassin’s Creed artwork. We had to sign a Non-Disclosure-Agreement but it’s a pity we didn’t get to see anything we’re not supposed to disclose.

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