Product Development – The Beacon

My favorite course at ADM was Interactive Devices where we developed lamps that visualize information about a person. As you can hear in the video, my concept is like this:

The Beacon – A smart lamp for lovers.

Do you like to feel connected to the people you care about? We do! That’s why we’ve developed The Beacon: a lamp to feel connected when your partner is away from home.

When at least one person is home The Beacon gently lights up when the other turns on the screen of their phone. A signal of life that makes you feel the presence. That way you can feel connected without effort. You can also shake the phone to signal your partner a light message. This means: contact me! It obviously works the other way around too. The Beacon knows exactly who is home.

Coming home will not be the same without it! The Beacon enhances the warm feeling of reuniting with a loved one by creating a pleasant light scape.

That’s what The Beacon is all about: staying connected when separated and enhancing being together.

To develop the lamp, I used a Raspberry Pi model A together with a LPD8806 LEDstrip. I learned how to properly connect everything from the Adafruit tutorial but in the end decided to use Node.js for controlling the LEDstrip.

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Reflection on Ubisoft Visit

A Sound for Interactive Media Field-trip

An image of the group sitting in the Ubisoft Singapore Sound Studio
The group sitting in the Ubisoft Singapore Sound Studio

My first field-trip with The School of Art, Design and Media of Nanyang Technological University was the visit to the Ubisoft Singapore studio. Our professor for the course Sound for Interactive Media, PerMagnus Lindborg, had arranged for us to speak to the sound designers at the game studio. In the morning of Thursday October the 9th Kayleigh and I were picked up at a bus stop Blk 271 CP by PerMagnus who had already picked up our two fellow students. Luckily there are just four students registered for the course, so we all fit in one car. The mood was good-hearted and exciting.

On our arrival at Ubisoft we were greeted by Alex Lim who showed us around. There’s a lot of game concept art on the walls in the studio that’s been used in the development of the Ubisoft games. Especially a lot of Assassin’s Creed artwork. We had to sign a Non-Disclosure-Agreement but it’s a pity we didn’t get to see anything we’re not supposed to disclose.

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Music Video – A Tropical Memory


Memories from our summer holiday in Singapore and Malaysia.

Video by: Jip de Beer
Music by: Flo Rhythm
Song: Rude, by: Magic!

Shot on Nikon 1 V2. The V2 has just one frame rate option in 1080p, which is 30fps. That doesn’t intercut well with the burst mode, for which I always use a 24fps time line to get the most out of the footage.

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Video – Departure to Singapore

This is a video I quickly threw together during the first days of my study exchange period in Singapore to show to friends and family that we’ve arrived safely and that we were already riding bicycles! Used the Nikon 1 V2’s burst mode feature to get high quality footage.

I was planning to make a series of these video’s but I never officially made a part II. But the unofficial sequel to this video is A Tropical Memory.

Jip de Beer is an artist who operates on the intersection of art and computer science.